I'm the guy who will slave away at your sprites just for the hell of it. I also don't need an NG account, but alas.
(Nexus Core sprites - ShootDaCheese. Check the man out. He's a hard worker).
Now you can add me to whatever projects i happened to take part in. I hope that makes you happy.
Does make me happy tho.
̶I̶ ̶a̶l̶s̶o̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶f̶o̶l̶l̶o̶w̶ ̶a̶ ̶s̶h̶i̶t̶ ̶t̶o̶n̶ ̶o̶f̶ ̶p̶e̶o̶p̶l̶e̶.̶.̶.̶ ̶i̶'̶l̶l̶ ̶g̶e̶t̶ ̶t̶o̶ ̶i̶t̶ ̶a̶t̶ ̶s̶o̶m̶e̶ ̶p̶o̶i̶n̶t̶.̶.̶.̶
Ok. I have now followed everyone i wanted.
I wonder if i can make this one post last forever. NG allows for some crazy-long posts, as i've seen. And there doesn't seem to be a restriction for editing posts.
I guess i live here now.
Dear First-post-diary, today is 05.12.18.
I wish everyone who uses the MMDDYY format reconsiders.
If you're wondering, dear diary, as to why you exist, i can answer. It's simple really. I think i have a mental condition, which goes by a latin name "Attendentes Prostitutum", which is incurable. It makes me... do things. However, i don't wanna bother the fair folk of El NewGrounde with meaningless constant posts. So, it shall be so, as is here henceforth.
A while back i moved my taskbar to the left side of the screen. I don't know why i did that. Isn't that how Macintosh or some other hipster OS has it? Deadbolt OST by Chris Christodoulou is still amazing. Christmas is also happening now. I don't really know how that works. I guess it's a period of time. I really want to make more assorted MC-related content, but the time to do that is eaten up by "real" things. I guess that's how life works. Most of all, i want to make one of those group photo fanarts. No Kelzads allowed. He has plenty of coverage already. Second place are probably wierd memes and sprites. Sprites are cool. Tsuneo Imahori is cool too. I also need to read Mr.4y's huge MC fanfiction from 2014. I've been craving some quality Lore, and that has a nice thick nostalgia topping as well.
It's the 2019th year. Backgrounds and other things are stabilizing schedule-wise. Life is still good. I'm still not thankful enough for that. Chub is happening. I hope i can make him a happy boy. Thoughts 2 fast; typing 2 slow. Imahori is still cool. There is now a visible character limit, that i see here for the first time, as it counts down to 0. I'm at 30,250. We'll see.
69. Dudingdarn is making a return. The Bofors was my fate, really. But i'm here just to save something handy.
"Hello and welcome.
Just as an FYI, newgrounds uses a quality-control system known as scouting for new artists.
Until you upload 4 different pieces of art and get approved by a veteran artist, your art won't show up anywhere on the site except your userpage.
Read more here: https://ornery.newgrounds.com/news/post/388624
I'd recommend uploading a fourth piece of art so that you can get scouted.
Uploading older art is fine, as long as you think it's representative of the quality of your current art."
Joel Ruben has such unbelievably blue eyes. It's unreal. No, not the congressman. No, not some reporter guy either.
I also feel weird, since my comment seems to have started his "Hey, you floopers" catch phrase. I mean, that's one hell of a welcome, but still. I wish i would make sprites. I guess that would be it for now. Oh, my PC was under malware siege for a week. Shit was bad. Now i really need to go to a tech shop to fix the lad up. I also seem to have developed a very weird manner of using both the mouse and the touch-pad when making sprites.
And seeing all these banners... I fear Exodus will just be a generic Slav Fallout. The tight (i guess i made a joke) nature of the two prior games helped hide some flaws, like say, with the AI, and it was also a more solid experience, comparable to how Half-Life feels to play. Which is a feat actually. Valve's level design techniques and methods are all but forgotten by every triple-A studio. Which is a grate shame and a waste. Seems like every level in Exodus will just be a large sandbox (as it's cheekily called out by the game's our Damir character) with smaller locations to explore in it beside the main story attractions. I think that will rob the game of the sense of progression and journey. As well as make it feel more watered down, as it would be harder to create and emphasize the narrative relation between each location, as generally open world design not only allows to approach any location in any order and from any direction, but also in any way, with any strategy. That would either make all location feel the same, or will necessitate making each location a small self-contained dungeon, with just one way of approaching it. Similarly to what we have in the first playable level: the trap cave, lighthouse defense, concluded by the spider bunker.
Eh. Game dev is hard. But level design is a cool thing to think and talk about.
Have a good day, like the day before. Frolic a bit, will ya? Well, see you later, you floopers.